I wrote a small script as part of a final year project.

I made this to help generate some of the content needed for a game project I’m currently working on. I’m the only artist working on the game, and this little script produces random, stylised ‘flower’ models; ready for UVing, texturing, and use within the game engine (we’re using Unreal Engine 4). This cuts down a whole load of time I would have spent personally modelling each asset!

I wrote a small script as part of a final year project.

I made this to help generate some of the content needed for a game project I’m currently working on. I’m the only artist working on the game, and this little script produces random, stylised ‘flower’ models; ready for UVing, texturing, and use within the game engine (we’re using Unreal Engine 4). This cuts down a whole load of time I would have spent personally modelling each asset!

Above: A variation of assets created with the help of the generator tool.
Above: Assets with wire frame.

My Roles

Programming

Software used

Maya, Python

The sideshow below shows just some
of the results from using the tool in Maya.

My Roles

Programming

Software used

Maya, Python

The sideshow below shows just some
of the results from using the tool in Maya.