Play as a diver who discovers a strange construction at the bottom of the Alaskan ocean; explore; and uncover the twisted ambition of some disturbing water-dwellers…

Arcanum is a creepy art-deco video game that a team of five of us worked on in our second year at the NCCA.

My Roles

Preproduction, Character Modelling, Texturing

Software used

Unreal Engine 4, Photoshop, Maya, Mari

My Roles

Preproduction, Character Modelling, Texturing

Software used

Unreal Engine 4, Photoshop, Maya, Mari

Team Members:

Vanessa Stankova, Robert Poncelet, Finn Connolly & Jonathan Flynn

Preproduction

Below is some pre-production artwork I completed for the game’s development. Click for more information!

Modelling and Texturing

Some screenshots of the final model and textures I created for the game.

downArrow_painted_004
downArrow_painted_001

Final dybbuk model with textures.